I’ve recently been doing freelance work for a real estate developer who wanted to learn […]
Author: Brick
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“Submarine Escape”: Using several AI art tools for our team’s Ludum Dare 54 game
Last month, I teamed up with @afells, @levelupadrian, @zach-rouhana, and Lem Apperson to participate in […]
4 min read
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“Vanman” dev log #1: Using Photoshop’s Generative Fill for a Hidden Object Game
I recently published a demo for “Vanman” (working title), a Hidden Object Game which you […]
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“Let’s make AI Art with Stable Diffusion!”: Highlights from my presentation for IGDA DC
On August 22, I hosted an online presentation about making AI art for the International […]
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Seamless Tile Inpainting: An automatic1111 extension for creating perfect tiles
Roughly a week ago, I uploaded my second extension for automatic1111’s Stable Diffusion Web UI […]
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“Infra Arcana” fan art #1: Making the Zealot with Stable Diffusion
This is the first in a series (hopefully) of blog posts where I share fan […]
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Package Panic: How I used AI art for our team’s Ludum Dare 53 game
Last weekend, I had the pleasure of collaborating with @Mikado, @craapy-dev, and @bruce-ashbey to create […]
3 min read
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Corridor Crawler Outpainting: Generate and animate endless AI hallways
About a month ago, I uploaded my first extension for automatic1111 (which is a web […]